Solutions to Programming Assignments


We have provided solutions and output images for all programming assignments and problems used in the book. Click on the chapter below that you are interested in.


1.      Getting Started with Logo

1.      Drawing with the Logo Turtle

2.      Instructions and Procedures

3.      Teaching New Words

4.      Designs with Repeating Patterns

5.      Control through Input

6.      Drawing Polygons and Circles

7.      Painting Our Designs

8.      Mirror Images, Flowers, and other Designs

9.      Problem-solving using Divide and Conquer

10. Drawing Curvy Objects

11. Power of Polygons

12. Perspectives and Concentric Shapes

13. Fooled by RANDOM

14. Adding Life - Introduction to Animation

15. Turtles that Climb Trees





For additional questions or comments, contact: (Abhay Joshi), (Sandesh Gaikwad)